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Research: System uses low-power Wi-Fi to track human movement

Posted: 02 Jul 2013 ?? ?Print Version ?Bookmark and Share

Keywords:Wi-Fi? Wi-Vi? antenna? human movement?

Once the system has cancelled out all of the reflections from static objects, it can then concentrate on tracking the person as he or she moves around the room. Most previous attempts to track moving targets through walls have done so using an array of spaced antennas, which each capture the signal reflected off a person moving through the environment. But this would be too expensive and bulky for use in a handheld device.

So instead Wi-Vi uses just one receiver. As the person moves through the room, his or her distance from the receiver changes, meaning the time it takes for the reflected signal to make its way back to the receiver changes too. The system then uses this information to calculate where the person is at any one time.

Wi-Vi could be used to help search-and-rescue teams to find survivors trapped in rubble after an earthquake, say, or to allow police officers to identify the number and movement of criminals within a building to avoid walking into an ambush.

It could also be used as a personal safety device, Katabi added: "If you are walking at night and you have the feeling that someone is following you, then you could use it to check if there is someone behind the fence or behind a corner."

The device can also detect gestures or movements by a person standing behind a wall, such as a wave of the arm, Katabi continued. This would allow it to be used as a gesture-based interface for controlling lighting or appliances within the home, such as turning off the lights in another room with a wave of the arm.

Venkat Padmanabhan, a principal researcher at Microsoft Research, said the possibility of using Wi-Vi as a gesture-based interface that does not require a line of sight between the user and the device itself is perhaps its most interesting application of all. "Such an interface could alter the face of gaming."

Unlike today's interactive gaming devices, where users must stay in front of the console and its camera at all times, users could still interact with the system while in another room, for example. This could open up the possibility of more complex and interesting games, Katabi said.


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