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Sony maps software development environment for Playstation 3

Posted: 26 Jul 2005 ?? ?Print Version ?Bookmark and Share

Keywords:playstation 3? game console?

With the debut of Playstation 3 scheduled for next spring, Sony Computer Entertainment Inc. has announced strategic alliances with several companies and an acquisition all aimed at launching software development for the game console.

A tool shipment plan was also announced Thursday (July 21) at meeting here.

Real-time physics simulations are expected to replace motion capture while programmable shading will replace texture mapping in the new console, Sony executives said.

To support game programming in physics simulation, Sony has entered into strategic licensing agreements with Havok (Dublin, Ireland), a top supplier of physics engines, and Ageia Technologies Inc. a U.S. supplier of physics hardware accelerators. Under the deals, Sony obtains sub-licensing rights to Havok's physics and animation engines and Ageia's NovodeX SDK, a physics library for PS3.

Sony has also joined with with Transmeta for optimization tools and debuggers and with Epic Games, a U.S. game engine developer, to include Unreal Engine 3. Both will be available by the fourth quarter.

Sony also said it will acquire long-time partner SN Systems Ltd. (Bristol, England), making it a Sony subsidiary. The deal allows Sony to acquire SN's ProDG and other tools in the PS3 SDK.

- Yoshiko Hara

EE Times





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