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3D graphics LSI renders more realistic mobile games

Posted: 23 Jul 2007 ?? ?Print Version ?Bookmark and Share

Keywords:3D graphics LSI? baseband processors? mobile phone games?


Toshiba Corp. took the wraps off the TC35711XBG dedicated 3D graphics LSI that renders 100 megapolygons per second, thus adding previously unseen levels of realism and excitement to mobile phone games.

Mobile phones now integrate larger, higher resolution displays, high spec baseband processors and increasingly advanced system LSI, shaping an environment increasingly able to support complex software and games. However, the performance of graphics LSI has lagged that of overall system development and current chips render images at only a few millions of polygons a second. According to Toshiba, this low-level performance has held back development of complex games for mobile phones, add the porting to mobile phones of games developed for other platforms.

Toshiba's new chip integrates a new developed 3D graphics processor that achieves 38 times the performance of existing products. Its extremely advanced capabilities pave way for further development of software applications of mobile phones. The new chip is also compatible with programmable shader and its advanced rendering capabilities will bring realistic shading and reflectivity to mobile phones for the first time, said Toshiba.

Alongside the new 3D graphics processor, the new LSI also integrates Toshiba's "Media Embedded Processor" (MeP) to handle sound, a host processor, a WVGA LCD controller for wide-screen displays and brings all the essential components of a game console onto a single-chip dedicated to enhancing mobile phone game performance.

Samples of the new graphics LSI will be available from October. Pricing starts at $65.46 (for Japan only).

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