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Improve embedded 3D graphics with OCP

Posted: 01 Nov 2007 ?? ?Print Version ?Bookmark and Share

Keywords:Open Core Protocol? OCP? 3D graphics? embedded?

Graphics in embedded systems such as user interfaces and games continue to evolve and improve, with enhancements such as moving from 2D- to 3D-based interactive graphics. PlayStation Portable, for example, has adopted the PlayStation 2-class 3D graphics quality into the handheld device.

On the other hand, in PC graphics, the programmable shader scheme, where developers can configure functionality on the vertex and fragment level, has been the major approach on DirectX and OpenGL API infrastructure, and this kind of hardware creates extremely rich content and experiences on consoles such as the Xbox 360 and PlayStation 3. The graphics in embedded systems, however, creates many issues and challenges that developers must address, such as low power consumption for keeping long battery life, minimized system components due to space constraints and limited gate count for low cost.

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