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ARM enables 3D graphics in mobile gaming devices

Posted: 26 Feb 2008 ?? ?Print Version ?Bookmark and Share

Keywords:3D graphics? software? GPU? mobile gaming?

ARM has introduced the ARM Mali-JSR297 software for 3D graphics that enables developers of Java applications to take advantage of the latest hardware graphics features found in OpenGL ES 2.0 GPUs such as the ARM Mali200 GPU.

The Mali-JSR297 software is said to demonstrate a leap in graphics quality that meets consumer demands for advanced-content entertainment on handsets. With the ARM Mali-JSR297 software, game developers have complete control over the visual appearance of their games, enabling the creation of graphics displays on cellphones that are similar to those seen on high-end gaming consoles and PCs.

The new features in the Mali-JSR297 software reside beneath the gaming applications that users download to their phones and make use of the complete OpenGL ES 2.0, the API used in leading games consoles such as the Sony PlayStation 3 and which is supported by the Mali200 GPU. The ARM Mali-JSR297 software enables developers to produce games with more personality, despite limited display size, which previously had not been possible for mobile Java applications, said ARM.

The Mali-JSR297 software is the latest addition to the Mali graphics stack, an integrated set of hardware and software IP that supports all graphics standards. ARM has further expanded this stack with the recent launch of the Mali-JSR226, Mali-JSR287 and Mali-SVG-t products for the 2D graphics market.

The ARM Mali-JSR297 software will be released immediately following ratification of the JSR297 standard, with pre-release versions available in Q3.

- Gina Roos

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