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3D mobile devices to top 148M units by 2015

Posted: 22 Aug 2011 ?? ?Print Version ?Bookmark and Share

Keywords:3D? mobile device? image sensor?

According to the recent research by In-Stat, the vast and continuously thriving mobile market is bolstering 3D technology and by 2015, 3D mobile devices will exceed 148 million units.

The implementation of 3D on mobile devices is still in its infancy and requires a much more advanced technical solution for both viewing 3D and capturing 3D. However, the tremendous size of the mobile market is driving the industry to overcome some of the current limitations. 3D displays are still evolving, while image sensors are benefiting from a TAM that is likely to triple by 2015, and the processing solutions are already on a roadmap that will support the increasing demands of 3D.

Jim McGregor, chief technology strategist at In-Stat said, "Despite the advances in the technology, adoption of 3D in mobile devices is still likely to be relatively slow due to limitations in content, the potential of eye strain and headaches from viewing 3D content by some, and the additional cost for 3D content and devices. Although 3D has been around for decades, the current technology is new and advanced. And, as with any new technology, adoption will increase as the ecosystem matures, costs come down and the ability to capture 3D is combined with innovative mobile applications, which is likely to be in the 2013 to 2015 timeframe."

The research titled "3D on Mobile Technology: Processors, Image Sensors and Displays Drive the 3D Experience," revealed that about 30 percent of all handheld game consoles will be 3D by 2015 and 3D mobile devices will increase demand for image sensors by 130 percent. In 2012, notebook PCs are forecasted to be the first 3D enabled mobile device to reach 1 million units and by 2014, 18 percent of all tablets will be 3D.





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