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Alliance targets cloud-based gesture-enabled games

Posted: 18 Jan 2012 ?? ?Print Version ?Bookmark and Share

Keywords:cloud? gesture recognition? body tracking technology? gaming service?

Ubitus Inc., a software company for fixed-mobile convergence applications, and Omek Interactive Ltd, a firm dealing with gesture recognition and body tracking technology, have teamed up to offer cloud-based gesture-enabled gaming services for TVs, STBs, gaming consoles and service operators providing content to those devices.

The cooperation will provide a selection of motion gaming content for the growing array of devices that are being equipped with 3D cameras. These include games and applications specifically built for motion and gesture control as well as adaptations of many of the games available on Ubitus' GameCloud service. The service combines Omek's Beckon technology, which enables gesture gaming experiences across all of the major 3D cameras, and Ubitus' GameCloud technology, which renders games that require graphical processing on the cloud server and processes gaming media into streaming video. As a result, the full library of gesture-enabled content will be available to consumers on any living room device, regardless of what 3D camera and processor it is equipped with, the companies stated.

For hardware OEMs and content service providers, the service will dramatically expand the amount of gesture-enabled games and applications that they can offer their consumers. For developers of motion games, the service will allow their products to be distributed across many platforms, without requiring any recoding or adaptation for specific platforms. Consumers will benefit from a range of motion gaming options, and the ability to play these games not only on their TVs but on tablets and smartphones that GameCloud technology supports, added the companies.

- Jean-Pierre Joosting
??EE Times





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