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Embedded software devt: The disciplined way (Part 2)

Posted: 22 Oct 2012 ?? ?Print Version ?Bookmark and Share

Keywords:Firmware? Code Inspections? bug rates?

The corollary is that given the clear spec, we need timesometimes lots of timeto develop an accurate schedule. It isn't easy to translate a spec into a design, and then to realistically size the project. You simply cannot do justice to an estimate in 2 days, yet that's often all we get.

Further, managers must accept schedule estimates made by their people. Sure, there's plenty of room for negotiation: reduce features, add resources, or permit more bugs (gasp). Yet most developers tell me their schedule estimates are capriciously changed by management to reflect a desired end date, with no corresponding adjustments made to the project's scope.

The result is almost comical to watch, in a perverse way. Developers drown themselves in project management software, mousing milestone triangles back and forth to meet an arbitrary date cast in stone by management. The final printout may look encouraging but generally gets the total lack of respect it deserves from the people doing the actual work. The schedule is then nothing more than dishonesty codified as policy.

There's an insidious sort of dishonest estimation too many of us engage in. It's easy to blame the boss for schedule debacles, yet often we bear plenty of responsibility. We get lazy, and don't invest the same amount of thought, time, and energy into scheduling that we give to debugging.

"Yeah, that section's kind of like something I did once before" is, at best, just a start of estimation. You cannot derive time, cost, or size from such a vague statement yet too many of us do. "Gee, that looks pretty easysay a week" is a variant on this theme.

Doing less than a thoughtful, thorough job of estimation is a form of self-deceit, that rapidly turns into an institutionalized lie. "We'll ship December 1" we chant, while the estimators know just how flimsy the framework of that belief is.

Marketing prepares glossy brochures, technical pubs writes the manual, production orders parts. December 1 rolls around, and, surprise! January, February, and March go by in a blur. Eventually the product goes out the door, leaving everyone exhausted and angry. Too much of this stems from a lousy job done in the fi rst week of the project when we didn't carefully estimate its complexity.

It's time to stop the madness!

Few developers seem to understand that knowing code sizeeven if it were 100% accurateis only half of the data absolutely required to produce any kind of schedule. It's amazing that somehow we manage to solve the following equation:

development time = (program size in line of code) x (time per line of code)

when time-per-line-of-code is totally unknown.

If you estimate modules in terms of lines of code (LOC), then you must knowexactlythe cost per LOC. Ditto for function points or any other unit of measure. Guesses are not useful.

When I sing this song to developers the response is always "yeah, sure, but I don't have LOC data what do I do about the project I'm on today?" There's only one answer: sorry, palyou're outta luck. IBM's LOC/month number is useless to you, as is one from the FAA, DOD, or any other organization. In the commercial world we all hold our code to different standards, which greatly skews productivity in any particular measure.

You simply must measure how fast you generate embedded code. Every single day, for the rest of your life. It's like being on a dieteven when everything's perfect, you've shed those 20 extra pounds, you'll forever be monitoring your weight to stay in the desired range.

Start collecting the data today, do it forever, and over time you'll find a model of your productivity that will greatly improve your estimation accuracy. Don't do it, and every estimate you make will be, in effect, a lie, a wild, meaningless guess.

Step 7: Constantly study software engineering.
The last step is the most important. Study constantly. In the 50 years since ENIAC we've learned a lot about the right and wrong ways to build software; almost all of the lessons are directly applicable to firmware development.

How does an elderly, near-retirement doctor practice medicine? In the same way he did before World War II, before penicillin? Hardly. Doctors spend a lifetime learning. They understand that lunch time is always spent with a stack of journals.

Like doctors, we too practice in a dynamic, changing environment. Unless we master better ways of producing code we'll be the metaphorical equivalent of the 16th century medicine man, trepanning instead of practicing modern brain surgery.

Learn new techniques. Experiment with them. Any idiot can write code; the geniuses are those who find better ways of writing code.

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