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Oculus develops virtual hands for its VR goggles

Posted: 15 Jun 2015 ?? ?Print Version ?Bookmark and Share

Keywords:Oculus? controller? virtual reality goggle? haptic feedback?

Oculus has recently announced a pair of wrist-worn controllers geared to deliver input and presence during gaming, a long anticipated feature for the high profile headset designer. According to the company, the novel device will put your hands into the virtual world, adding touch capabilities to its headset with a new wearable controller for its virtual reality goggles.

Like traditional controllers, Touch has two buttons, a small joystick and analogue trigger. Oculus developers added a six-axis inertial measurement unit with a "constellation tracking system" to match its Rift goggles.

Oculus Touch

Oculus Touch, code-named Half Moon. Source: Jon Malkemus/Oculus VR

Oculus Founder Palmer Luckey said he has seen thousands of people demo Oculus Rift, and each one reaches out to touch the virtual world. He realised that VR requires an input device that lets people interact as they would in the real world.

"We see virtual reality input evolving over the coming lots of different forms depending on what kind of experience you're looking for," Luckey said during Oculus' first-ever public press conference.

A matrix of sensors inside Oculus Touch recognise gestures such as waving and giving a thumbs up. The controllers are wireless mirror images of each other, and capable of haptic feedback and manipulation of objects in space. Oculus did not specify how the Touch will communicated with Rift goggles with the low latency needed to insure smooth movements in virtual reality.

Oculus did not reveal the cost of Touch or its Rift system, which includes goggles and an external sensor that plugs into a computer. Oculus will be available in 1Q16.

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