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Google exec shares insights on IoT, wearables

Posted: 02 Oct 2015 ?? ?Print Version ?Bookmark and Share

Keywords:Google? Colt McAnlis? IoT? wearable? network?

Colt McAnlis, a developer advocate at Google, will be a keynote speaker at the forthcoming ARM TechCon (November 10-12, 2015 at Santa Clara Convention Centre) where he promises to challenge our perceptions and offer his unique view of the world we live in.

By way of background, McAnlis is a developer advocate at Google focusing on performance and compression. Before that, he was a graphics programmer in the games industry working at Blizzard, Microsoft (Ensemble) and Petroglyph. He's been an adjunct professor at SMU Guildhall, a UDACITY instructor, and a co-author of the book HTML5 Game Development Insights.

EDN: So, your title at Google is "developer advocate," what does that mean?

McAnlis: I'm the person that the engineering team yells at when developers aren't building applications the "right way," and the person that developers yell at when the platform/tools don't work the way they want/expect. Basically, I spend half my time educating developers on the best ways to use the platform, and the other half of my time educating our internal teams on the best ways to improve the platform for our developers. It's like being caught between a rock and a hard place where each one is covered in broken glass and has a taste for human flesh. The majority of my time I am focusing on application performance and data compression. These are two topics that are very close to my heart in terms of importance, and also topics that the majority of developers don't fully understand.

Colt McAnlis

EDN: Why did you get into engineering/programming?

McAnlis: Video games, actually. Video games were a massive part of my early life, and by the time I reached my teenage years, there wasn't anything else I wanted to do more than make games for a living (I think I made the official decision at the age of 12). This was a fantastic ambition for my education; it gave me a long-term goal, and a pragmatic attitude towards my early engineering education. It also made all of my computer science teachers hate me. There wasn't a single lecture or lesson that went by, where I didn't question the validity of the techniques, based on how useful they are to developing video games. To all my educators: For all the stress I caused you, I'm truly sorry (but seriously, update your speaker notes).

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