Global Sources
EE Times-Asia
Stay in touch with EE Times Asia
EE Times-Asia > Advanced Search > gaming

gaming Search results

?
?
total search1328 articles
2008-08-14 AMD powers Blizzard games with Radeon graphics
Advanced Micro Devices Inc. has entered into an agreement with Blizzard Entertainment that will allow the chipmaker to bundle Blizzard's best games across all ATI Radeon graphics products.
2012-01-18 Alliance targets cloud-based gesture-enabled games
Ubitus and Omek Interactive have collaborated to deliver gesture-enabled gaming services for TVs, STBs, gaming consoles and service operators.
2005-06-17 Agilent, Cypress partner on optical mice reference design kit
Agilent Technologies introduced a reference design kit for high-resolution, LED-based optical mice aimed at the PC gaming market
2013-11-21 Advantech buys UK-based display firm
GPEG's industry know-how, plus their sales experience in the European market, will combine with Advantech's worldwide sales team and service network.
2012-09-17 A*STAR, Hitachi Chemical team up on 3D IC packaging tech
Hitachi Chemical hopes to leverage IME's advanced 3D IC process capabilities to enhance material technologies that can support the demanding requirements of thin wafer processing.
2011-08-15 4Gb NOR flash targets graphics, automotive apps
Spansion has announced what it claims as the industry's first 4Gb NOR flash memory that delivers high-quality and fast read performance for gaming applications.
2012-11-19 Zytronic ports its PCT to curved surfaces
This large format, curved surface product is available in single-, dual- or multi-touch configuration, enabling curved interactive surfaces for gaming, digital signage displays or vending machines.
2005-03-02 WLAN technology predicted to invade consumer electronics industry
Wireless LAN technology is set to make a major incursion into the consumer electronics space during the next few years, driven primarily by wireless connectivity in game consoles from the likes of Sony and Nintendo and also by the rising popularity of handheld gaming devices.
2006-03-31 White LED drivers feature dual-gain architecture
National Semiconductor introduced three new inductorless white LED drivers for display backlighting in cellphones, PDAs, portable gaming devices and MP3 media players.
2014-09-01 Wearable sensors deliver bionic foot sensing
Boogio Bionic Foot Sensors are a set of ultra-thin sensory stickers and tiny computers that turns any shoe into a smart shoe for applications in gaming, diagnostics and hands-free connectivity.
2010-11-10 VTI makes consumer-grade MEMS
VTI Technologies Oy takes its automotive MEMS expertise into the consumer arena with consumer-grade MEMS chips targeting mobile handsets, gaming consoles and TV remote controls.
2015-06-26 Virtual reality market to approach $16B in 2020
The virtual reality technology plays a crucial role in many applications such as gaming, entertainment, aerospace and defence, industrial, medical, retail and marketing, education and others.
2012-07-25 TVs, Blu-ray players to surpass game consoles as top connected devices
ABI Research projects that connected TVs will experience a 50 percent surge in penetration by 2017, supplanting gaming consoles as the top home device.
2007-06-21 Trimmer Nintendo DS Lite plays up consumer appeal
Nintendo DS Lite packs a plethora of features from the two-panel display, to embedded wireless Wi-Fi and better power management in a portable device, taking gaming anytime, anywhere.
2011-09-02 Three-axis gyroscope boasts 10.5mm3 footprint
STMicroelectronic's L3G3250A three-axis analog gyroscope claims to be the first to meet the demand for smaller footprints in applications such as gaming and virtual reality input devices.
2007-12-31 Tantalum caps find niches in high-reliability markets
While the bulk of demand for tantalum capacitors comes from the handheld and gaming markets, there has also been quite a bit of activity in high-reliability marketsincluding military, automotive and medicalthat require higher-performance components.
2008-03-03 Tantalum capacitors bank on reliability
While the bulk of demand for tantalum capacitors comes from the handheld and gaming markets, as designers cram greater functionality into these ever-shrinking devices, there has also been quite a bit of activity in high-reliability marketsincluding military, automotive and medicalthat require higher-performance components.
2002-03-20 Synaptics, Zytronic develop capacitive touchscreen system
Claimed to be resistant to moisture, heat, and vandalism, the TouchScreen capacitive touchscreen sensor system is designed for use in ATMs, Web phones, gaming machines, ticket dispensers, medical displays, industrial displays, and gas pump displays.
2006-11-30 Sony losing on each PlayStation 3, teardown reveals
Sony is taking a considerable loss of more than $240 per unit on each PlayStation 3 video gaming console, according to a "teardown" analysis conducted by market research firm iSuppli.
2012-04-18 Sony details "One Sony" strategy
Part of Hirai's game plan to bring Sony back on track is to focus on strengthening three of the company's core businesses: digital imaging, gaming and mobile products.
2006-11-15 Sonic to bring DVD functionality in future Nintendo Wii console
Sonic Solutions announced that Nintendo has chosen Sonic CinePlayer CE DVD Navigator to bring high-quality DVD movie viewing to a future version of the Nintendo's Wii gaming console.
2005-08-03 Smallest backlight LED driver?
National Semiconductor released what it touts as the world's smallest backlight LED driver that controls lighting applications in handheld devices, including cellphones, digital still cameras, gaming devices and MP3 players.
2007-04-17 Shipments of mobile broadband-enabled CEs to hit 50M by '12
A new study from ABI Research found that portable CE such as digital cameras, media players and portable gaming devices are beginning to offer direct mobile broadband connections to the Internet.
2005-10-28 Samsung develops ultra-fast GDDR4 graphics memory
Samsung Electronics Co. Ltd has developed what it touts as the industry's fastest computer graphics memory. The GDDR4 memory can process 10GB of gaming and video images per second.
2011-03-02 Researcher pegs inertial sensor market growth at 20.3%
Intense competition is brewing in the inertial sensor market as CE devices such as cellphones, laptops, media tablets and gaming devices increasingly use accelerometers, gyroscopes and magnetometers.
2009-12-18 Rambus buys patented lighting technology
A key application area for the acquired innovations is LED backlighting of LCD displays for computers, mobile phones, gaming systems and HDTVs.
2014-01-08 Qualcomm uncloaks Ultra HD processor for TVs, STBs
The Snapdragon 802 processor targets the latest smart TV experiences at Ultra HD resolution, including seamless decoding of Ultra HD video content, rich user interfaces and console-quality gaming.
2010-10-07 Qualcomm launches augmented reality SDK for Android
Qualcomm Incorporated has just announced the immediate availability of its Augmented Reality Software Development Kit for Android smartphones. Marketed through Qualcomm's online developer network, QDevNet, Qualcomm's SDK will spawn a new breed of applications that give interactive 3D experiences on everyday objects, such as immersive 3D gaming experiences on tabletops and interactive media experiences on product packaging and promotional items.
2009-02-04 Power up your digital home
Today's home networking applications, which include gaming and high-definition (HD) video streaming across all rooms of the home, put high demands on existing home networks, and not just in terms of connectivity, but also in QoS.
2006-05-15 PGC market to see strong growth, forecasts TDG
The Diffusion Group suggests that portable game consoles such as Sony's PSP and Nintendo's GameBoy Advance will be among the strongest areas of growth in the gaming industry in the next five years.
Bloggers Say

Bloggers Say

See what engineers like you are posting on our pages.

?
?
Back to Top